As Lead Designer, I was responsible for shaping the entire visual and interactive experience:
I worked closely with developers, 3D artists, Lead UX and stakeholders to ensure the experience was cohesive, performant, and aligned with the brand’s vision.
In the wake of COVID-19, live events were canceled, and fans were left without a way to connect or celebrate music together. At the same time, the concept of the “metaverse” was gaining traction as the next frontier in digital interaction.
Insomniac wanted to recreate the energy and excitement of their outdoor music festivals in a virtual world, accessible from anywhere.
The goal was to build a social, immersive, and interactive experience that would allow fans to enjoy live music, connect with friends, and rediscover the joy of shared experiences all from home.
We designed and built a metaverse social game that blended the thrill of live EDM concerts with the interactivity of online gaming and the warmth of social connection.
Key Features:
The experience was designed to be family-friendly, accessible, and visually stunning, capturing the spirit of a music festival while offering new layers of interactivity.
I'm a multidisciplinary Creative Lead and UI/UX Designer with over 15 years of experience bringing ideas to life across immersive tech, digital products, branding, real-time 3D, games, and motion design. I thrive on leading collaborative teams and crafting innovative experiences that span AR/VR, the web, the metaverse, gaming, and automotive HMI. Whether it's building intuitive design systems, shaping creative strategy, or designing user centered solutions, I love helping global brands and mission driven organizations make meaningful connections through design.